15 Locations Watch Dogs 2 Could Be Potentially Set In
Added: 17.08.2014 13:16 | 5 views | 0 comments
Beijing, San Francisco Bay Area, London and more.
From:
n4g.com
| Call of Duty: Advanced Warfare - Preview
Added: 11.08.2014 19:59 | 17 views | 0 comments
From CO to EXO
The worldÄ‚Ë€â„Ës desire for destruction seemingly never ends and has given everyone an exoskeleton suit that adds to mobility, destruction, and overall game speed. It seems like the franchiseÄ‚Ë€â„Ës modus operandi as nearly every game has added to the playerÄ‚Ë€â„Ës ability to jaunt around the battlefield, blow away enemies, and generally die over and over again. At least, the continuation of that design trend became apparent at a multiplayer reveal event in an upscale San Francisco club last week.
Even after a lengthy briefing on the game where many journalists and enthusiast players serving video content to their Youtube channels shouted and applauded new guns, new character customization options, and more it was funny to me that millions of people sitting at home in their own privacy would like to hop online to engage in the kind of warfare many older Americans run from. Here it is again, folks. While IÄ‚Ë€â„Ëm always interested to hear about the work done on the single-player campaign, this event focused solely on multiplayer and in that I left just a little disappointed considering the spacey direction the franchise appears to be headed in.
At this point, more could be done to set each yearly Call of Duty apart. IÄ‚Ë€â„Ëm always excited to hear about new modes given that they change rule sets in dynamic ways. There are considered mechanical differences in pushing key areas or defending objectives and the new exoskeletons do change the competitive mentality surrounding those actions. If a flag is sitting in one point of the map, you have to definitively change your tactics to keep a dominant angle on others. Specifically, Call of Duty: Advanced Warfare will not go without comparisons to in that increased mobility and height make the game feel like it pushes players to mark territory that they donÄ‚Ë€â„Ët want others in. Just leaving a trail of exhaust from a quick boost left or right seemed to warn people away, but I had much more success when I treated large sections of a map as if I were chasing cats off my front yard.
In one level filled with biohazardous material and shipping containers, players could leap from warehouse iron workings to rooftops and beyond. Wrist-mounted grenade launchers will give you the kind of inaccurate fire you need to blow back at enemies during a retreat from these vantage points, but it was really easy to feel more out of control at first. The exoskeleton itself offers two customizable slots that give you more mobility or more explosives but itÄ‚Ë€â„Ës the left analog stick that might offer the most challenge, even for longtime fans accustomed to diving to prone (dropshotting) and the like.
With increased speed, comes an even bigger tug-of-war between your own control and what someone else has in map dominance or weaponry. Call of Duty has had a horrifying time maintaining a balance between newcomers and long-time fans who carry the multiplayer community throughout the year. This has mostly to do with terrible spawns. I have retained a novice status over the years as nothing I do will compare to the multiple prestige levels that others have achieved in the past. The three Advanced Warfare maps I played on looked and felt interesting, but they didnÄ‚Ë€â„Ët ultimately push the action in an organized way. IÄ‚Ë€â„Ëd often spawn on top of another player or someone would appear right behind me.
In the end, that places even further reliance on small jumps and dashes. YouÄ‚Ë€â„Ëll likely come to mash the left analog stick anytime you move about the map, just to feel like youÄ‚Ë€â„Ëre getting this extra boost but remaining steady on your feet will allow for straighter shooting in nearly every situation. I felt like SMGs and Assault Rifles had even greater variation in spray when moving, much less super-jumping from point to point, so you can imagine that firing your weapon while leaping from point to point would result in a lot of wasted ammunition.
It wonÄ‚Ë€â„Ët stop the gameplay from feeling just different enough for a longtime investor. Instead of picking 10 items for your soldier, you pick 13. Instead of choosing between a few dozen perk abilities, you add abilities to your exoskeleton and possibly take a second primary weapon into battle with you. I dropped all of my extra weapons and focused on a single assault rifle or SMG set up to get a feel for the different exo abilities in the short time available to play.
Call of Duty games are designed from the ground up for hours and hours of entertainment, but the event didnÄ‚Ë€â„Ët really represent the kind of hardcore attitude that drives so many people to play the game in competition or online with friends and in front of audiences. I havenÄ‚Ë€â„Ët really seen the spark that I saw in (particularly because that multiplayer reveal had a larger focus on new game modes) though IÄ‚Ë€â„Ëm more than ready to write the campaign off for the cheese we've seen thus far. ThereÄ‚Ë€â„Ës obviously a paramilitary corporation driving the action and pushing wars into different locations, but multiplayer offers no basis for that. In the end I focused more on getting a feel for the way Advanced Warfare adds and changes movement mechanics.
I must have done pretty well given repeated first-place finishes. Diehard fans will no doubt find a lot to love but I couldn't leave the event feeling anything but slightly discouraged. Some of the locomotion mechanics feel too similar to Titanfall to feel like a mistake, especially as players boost back and forth or strafe boost out of fire or behind cover. Unfortunately, without the dual-front gameplay that allowed Titanfall to present players with multiple threats requiring very different responses, Advanced Warfare still feels like Ghosts in many ways.
We don't often write negative previews, given the nature of game development and the way projects come together in the final months leading up to launch and even at this early stage, Call of Duty: Advanced Warfare seems just as polished and playable as you may expect. Unfortunately, it just doesn't feel as inspired as I would have hoped and while the exoskelton-equipped bodies stacked up during my playtime, the game stayed the same.
The title will certainly do well on next-generation consoles and no one can deny the lasting brand appeal on legacy hardware with massive install bases. Look for more coverage of Advanced Warfare in the coming weeks. Activision has revealed a variety of collectorÄ‚Ë€â„Ës editions, though you should definitely check out the campaign preview in .
Tags: Warfare, Evil, Cave, With, Duty, Jump, There, While, Help, Lots, Activision, San Francisco, Francisco, Soul, Ghosts, Assault
From:
www.gamerevolution.com
| Clipping Through Review-B-TEN
Added: 09.08.2014 16:13 | 8 views | 0 comments
Writer Brian White reviews Clipping Through: One Mad Week in Video Games, by games journalist Leigh Alexander. Leigh uses a week-long trip to the GDC in San Francisco as a microscope with which to examine the games industry. It's a very personal, thought provoking read.
From:
n4g.com
| Game preview events are thoroughly weird - here are my favourites
Added: 07.08.2014 15:39 | 12 views | 0 comments
How to freak out a writer without spiking the water.
There are few things more expressive of an existential disconnect than Preview Events - violent spectacles that stick out of the industry's quicksand like the sore thumbs of a drowning clown. Known habitats: London (specifically, Shoreditch), San Francisco, Los Angeles, San Francisco or any city that has loads of old castles and/or warehouses for hire. Population: over-stretched PR reps, improv dancers in period attire, waiters armed with trays of miniature food, and reporters milling around with mutinous expressions, anxious to just get on and play the damn game carefully stowed away inside layer upon layer of high-concept furnishings.
From:
www.totalxbox.com
| IGN Plays The Crew (Beta) - Exploring the West Coast
Added: 28.07.2014 21:30 | 9 views | 0 comments
IGN editors Ryan McCaffery and Jon Ryan start off a road trip across the southern half of the US by exploring the west coast region, from San Francisco to Los Angeles (and then some) in the closed beta for Ubisoft's The Crew.
For more on The Crew, check out the full wiki on IGN @ http://www.ign.com/wikis/the-crew/
From:
feeds.ign.com
| New Dark Deception Gameplay Revealed
Added: 27.07.2014 16:13 | 10 views | 0 comments
VRFocus - Indie developer Glowstick Games had something to celebrate this week when it was awarded the communitys Best in Show at the Casual Connect 2014 Indie Prize Showcase for its upcoming virtual reality (VR) compatible videogame, Dark Deception. The developer also brought the videogame itself to the event in San Francisco where it was playable from 2nd- 24th July. In that time, the developer live streamed a brief portion of gameplay from the title, which can now be seen online.
Note: Video is from livestream that can't be embedded.
From:
n4g.com
| Orcs Must Die! Unchained - Preview
Added: 30.06.2014 19:30 | 22 views | 0 comments
Your orcs? Their orcs? They still must die.
After arriving in San Francisco to show off their new game, Orcs Must Die! Unchained, the development team from Robot Entertainment discovered that the computers that were supposed to be waiting for them had been accidentally replaced by a crate of generalissimo uniforms for Wargaming.net booth babes. Eventually, they were able to get their supplier on the horn and eight of the ten computers they needed arrived, so Robot Entertainment CEO Patrick Hudson made a call to a friend at Supergiant Games, who decided on-the-spot to loan them three of their development computers—with the source code for . It was also loosened by free-to-play Orcs Must Die! Unchained being a helluva lot of fun to play.
From:
www.gamerevolution.com
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2024 Game news at Chat Place - all rights reserved
Contact us
|